Vigilant Eye (new)



Requirements:

Feats:Alertness
Alignment:LG,NG,N,LN
Skills:Gather Information 4, Knowledge(nature) 8, Knowledge(Local) 4, Listen 8, Spot 8, Survival 8
Special:Uncanny Dodge, Evasion, The candidate must be member of the Champions Vigilant

Statistics:

LevelBABFortReflWillSpecial
1+0+0+2+0Moment of Prescience, Everlight, Spells
2+1+0+3+0Helm's Perception 1/day, Damage Bonus +1d6
3+2+1+3+1Improved Uncanny Dodge, Helm's Surveillance +2
4+3+1+4+1See the Unseen, Piercing Sight
5+3+1+4+1Helm's Perception 2/day, Damage Bonus +2d6, Improved Reaction
6+4+2+5+2Helm's Surveillance +3, Blindsight
7+5+2+5+2Improved Evasion, Immunity to Blindness & Deafness, Superior Everlight
8+6+2+6+2Helm's Perception 3/day, Damage Bonus +3d6
9+6+3+6+3Hide in Plain Sight, Helm's Surveillance +4
10+7+3+7+3True Seeing 2/day, Prospective Glance

Features:

Alignment:LG,NG,N,LN
Hit Points:d6
Skill Points at each Level:8
Class Skills List:Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Heal, Hide, Jump, Knowledge(Local, Nature, Religion), Listen, Move Silently, Open Lock, Profession, Ride, Search, Sense Motive, Spot, Survival, Swim, Tumble, Use Rope
Weapon Proficiency:none
Armor Proficiency:none
Class Specials:
SpellsA Vigilant Eye can cast spells like a cleric does. A Vigilant Eye draws his spells from his own spell list. Primary casting attribute is Wisdom. Caster Level is Vigilant Eye level.
Moment of Prescience(SU)Once per day gain an insight bonus in the amount of your class level on any single attack roll, opposed ability check, saving throw or on AC against one single attack as an immediate action.
Everlight(Ex)Gain Darkvision 60ft. and low-light vision.
Helm's Perception(Ex)Starting at 2nd level, a vigilant eye can reroll an Initiative Roll 1/day. Gain one additional use every 4 levels thereafter.
Damage Bonus (Ex)At 2nd level, the extra damage you deal with you sneak attack, skirmish or sudden strike ability increases by 1d6. If you have more than one of these abilities, only one ability gains this increase (chosen each time you gain this benefit). Your damage increases by another d6 at 5th and 8th level.
Improved Uncanny Dodge(Ex)See Barbarian class feature
Helm's Surveillance(Ex)Starting at 3rd level, gain a +2 sacred bonus on spot, listen and search checks as well as saves against illusions. The bonus increases by 1 every 3 levels thereafter. Additionally, a vigilant eye is allowed to make a saving throw against an illusion on first glance and does not need to interact with it (The DM should roll this)
Piercing Sight(Su)Negate the miss chance by darkness spells and gain the Blind-Fight Feat.
See the Unseen(Su)You gain a +20 bonus on spot checks to see invisible creatures or objects. If you can pinpoint a creature due to spot, that creature is treated as not having concealment against your attacks because of its invisibility.
Improved Reaction(Su)You gain a +4 bonus on your initiative. This bonus stacks with the improved initiative feat.
Blindsight(Ex)Gain Blindsight 30ft.
Improved Evasion(Ex)See Rogue class feature
Immunity to Blindness & Deafness(Ex)Gain immunity to normal and magical blindness and deafness
Superior Everlight(Ex)Your darkvision increases by 30ft and your low-light vision factor increases by 1. That means that you now normally can see up to 3 times as far as a normal human in moonlight
Hide in plain sight (Ex)See Ranger class feature
True Seeing(Su)You can cast True Seeing 2/day with your class level as caster level.
Prospective Glance(Ex)Works like the Defensive Roll rogue special ability, but 2/day.

Spell progression:

Spells per day

Level0123456789
1-0--------
2-1--------
3-10-------
4-11-------
5-210------
6-211------
7-2210-----
8-3211-----
9-3221-----
10-3322-----

Spell list:

Spell List:
1st Level:Alarm(PH), Bless Weapon(PH), Camouflage(CDiv), Detect Magic(PH), Detect Poison(PH), Deathwatch(PH), Divine Favour(PH), Exacting Shot(CAdv), Guided Shot(CAdv), Hawkeye(CDiv), Know Direction(PH), Locate object(PH), Low-Light Vision(CArc), Hide from Animals(PH), Hide from Undead(PH), Sniper's Shot(CAdv), Warning Shout(MoF)
2nd Level:Cat's Grace(PH), Claiaudience/Clairvoyance(PH), Darkvision(PH), Detect Secret Doors(PH), Divine Insight(CAdv), Haste Swift(CAdv), Insignia of Alarm(RoD), Invisibility(PH), Listening Lorecall(CAdv), Locate Creature(PH), Owl's Wisdom(PH), Pass without Trace(PH), Silvered Weapon(BoED), Scent(CDiv), Status(PH), Undetectable Alignment(PH), Woodland Veil(RotW)
3rd Level:Arcane Sight, Deeper Darkvision(SC), Detect Favored Enemy(CDiv), Detect Scrying(PH), Forestfold(CAdv), Greater Invisibility(PH), Invisibility Purge(PH), Know Greatest Enemy(MoF), Mark of the Hunter(CDiv), Tremorsense(Und), Wild Instincts(RoE)
4th Level:Camouflage Mass(CDiv), Commune with Nature(PH), Freedom of Movement(PH), Implacable Pursuer(SC), Nondetection(PH), Prying Eyes(PH), Scrying(PH), Weapon of the Deity(CDiv)