Knight of the Weave (updated CoV p.111)



Requirements:

Base Attack Bonus: +5 or ability to spontaneouslycast 3rd-level arcane spells
Alignment:Any nonevil
Skills:Knowledge(arcana) 3, Knowledge(History) 3, Spellcraft 3
Special:Cannot be a Shadow Weave user

Statistics:

LevelBABFortReflWillSpecial
1+0+2+0+2Oath to the Weave, Detect Magic, Read Magic, Spells
2+1+3+0+3Armored Caster(light
3+2+3+1+3Shadow Weave Resistance +1
4+3+4+1+4Rapid Metamagic
5+3+4+1+4Smite Shadow Weave 1/day
6+4+5+2+5Spellfire(Healing)
7+5+5+2+5Shadow Weave Resistance +2
8+6+6+2+6Armored Caster(medium)
9+6+6+3+6Smite Shadow Weave 2/day
10+7+7+3+7Spellfire(Blasting)

Features:

Alignment:Any nonevil
Hit Points:d8
Skill Points at each Level:2
Class Skills List:Concentration, Craft, Diplomacy, Intimidate, Knowledge(arcana, history), Profession, Spellcraft, Spot, Use Magic Device
Weapon Proficiency:all martial
Armor Proficiency:light, light shields
Class Specials:
SpellcastingKnights of the Weave cast spells like a sorcerer. The primary Spellcasting attribute is charisma. Your caster level for knight spells is your Knight of the Weave class level plus any other arcane caster levels you might have. Spells are drawn from the KotW spell list.
Oath to the Weave(Ex)A knight must swear to defend the weave at all costs, sacrificing his own life to preserve it if necessary
Detect magic(Sp)At 1st level, you gain the ability to use detect magic at will
Read Magic(Sp)At 1st level, you gain the ability to use read magic at will
Armored Mage(Ex)See Duskblade feature. At 8th level when you gain the Armored mage(medium) class feature, you also gain proficiency with medium armor and heavy shields.
Shadow Weave Resistance(Ex)At 3rd level, you gain a bonus of +1 against spells cast through the shadow weave. This bonus increases to +2 at 7th level.
Rapid Metamagic(Ex)See feat in Complete Mage p.46
Smite Shadow Weave(Su)At 5th level, you gain a one use of Smite Shadow Weave. It functions similar to the paladins smite evil class feature, besides noted here. The Smite Shadow Weave gives a +4 bonus to TC and bonus damage equal to KotW class level. Targets are members of the Church of Shaar, Cult of the Red Dragon, Phaerimmes, Red Wizards of Thay, Shades, Shadow Weave users and Zhentarim. The smiting works with martial attacks as well as with targeted spells, which do damage.
Spellfire(Healing)(Su)Convert a single arcane Spell slot or prepared spell as a standard action to heal a target by touch, restoring 2 hit points per spell level expended for this purpose
Spellfire(Blasting)(Su)Convert a single arcane Spell slot or prepared spell as a standard action into a ranged touch attack (max. range 400ft), dealing 1d6 points of spellfire damage per spell level expanded. Reflex DC 20. Damage is half fire damage, half raw-magical power
Special note:
MulticlassingA Paladin who takes levels in Knight of the Weave can still take levels in Paladin

Spell progression:

Spells per day and Spells known

Level0123456789
1-2--------
2-2--------
3-32-------
4-32-------
5-432------
6-4322-----
7-44322----
8-443322---
9-444332---
10-444433---

Spell list:

Spell List:
1st Level:bless, bless weapon, charm person, command, comprehend languages, cure light wounds, divine favour, lesser restoration, mage armor, magic missile, magic weapon, shield
2nd Level:arcane lock, bear's endurance, bull's strength, cat's grace, darkvision, delay poison, eagle's splendor, resist energy, see invisibility, shield other
3rd Level:arcane sight, cure moderate wounds, Darrson's potion, daylight, dispel magic, fly, forceward, greater magic weapon, phantom steed, remove curse
4th Level:break enchantment, cure serious wounds, death ward, lesser globe of invulnerability, mark of justice, neutralize poison, restoration
5th Level:cure critical wounds, dimension door, disrupting weapon, Mordenkainen's faithfull hound, spell resistance, true seeing
6th Level:banishment, greater dispel magic, teleport