Ranger
Statistics:
Level | BAB | Fort | Refl | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | 1st Favoured Enemy, Track, Wild Empathy |
2 | +2 | +3 | +3 | +0 | Combat Style |
3 | +3 | +3 | +3 | +1 | Endurance |
4 | +4 | +4 | +4 | +1 | Animal Companion, Lack of practice |
5 | +5 | +4 | +4 | +1 | 2nd Favoured Enemy |
6 | +6 | +5 | +5 | +2 | Improved Combat Style |
7 | +7 | +5 | +5 | +2 | Woodland Stride |
8 | +8 | +6 | +6 | +2 | Swift Tracker |
9 | +9 | +6 | +6 | +3 | Evasion |
10 | +10 | +7 | +7 | +3 | 3rd Favoured Enemy |
11 | +11 | +7 | +7 | +3 | Combat Style Mastery |
12 | +12 | +8 | +8 | +4 | |
13 | +13 | +8 | +8 | +4 | Camouflage |
14 | +14 | +9 | +9 | +4 | |
15 | +15 | +9 | +9 | +5 | 4th Favoured Enemy |
16 | +16 | +10 | +10 | +5 | Superior Combat Style |
17 | +17 | +10 | +10 | +5 | Hide in plain sight |
18 | +18 | +11 | +11 | +6 | |
19 | +19 | +11 | +11 | +6 | Gash wounds |
20 | +20 | +12 | +12 | +6 | 5th Favoured Enemy |
Features:
Alignment: | any |
---|---|
Hit Points: | d8 |
Skill Points at each Level: | 6 |
Class Skills List: | no changes |
Weapon Proficiency: | all simple, all martial |
Armor Proficiency: | light, shields |
Class Specials: | |
Animal Companion | The level of your animal Companion is determined by your Ranger class level -2. |
Lack of Practice | Whenever a ranger of 4th level or higher has not fought any individual of a favoured enemy the last 3 levels, he may decrease the bonus for this favoured enemy by 2 and add the bonus to another favoured enemy he has fought during that time. If he has not fought any favoured enemy during that time, he may choose a new favoured enemy, from which he must have fought individuals the last 3 levels. When the bonus to a favoured enemy is decreased to 0 he looses this favoured enemy, but may choose a new one, appliying the rule from above. |
Superior Combat style (archery) | Sharp Eye |
Superior Combat style (two-weapon combat) | Superior Two Weapon Fighting |
Sharp Eye | The core distance for using weapon focus(any bow), Manyshot, Point Blank Shot increases to the used weapons range increment (and to what else it applies it increases to a maximum of 60ft. or the range increment, whichever is lower) |
Superior Two Weapon Fighting: | As part of a Full Round Attack, you may make an attack with your secondary weapon at –2, a second attack at –7, a third attack at –12, and a 4th attack at -17. |
Gash Wounds | If you hit an opponent with the same weapon in consecutive rounds, you do a bonus damage equal to d6 plus your primary fighting attribute on the first hit in the second round |
Changes | Added Superior Combat Style |
Added Gash Wounds |
Spell progression:
0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | - | - | - | - | - | - | - | - | - | - | |||||||||||
2 | - | - | - | - | - | - | - | - | - | - | |||||||||||
3 | - | - | - | - | - | - | - | - | - | - | |||||||||||
4 | - | 0 | - | - | - | - | - | - | - | - | |||||||||||
5 | - | 0 | - | - | - | - | - | - | - | - | |||||||||||
6 | - | 1 | - | - | - | - | - | - | - | - | |||||||||||
7 | - | 1 | - | - | - | - | - | - | - | - | |||||||||||
8 | - | 1 | 0 | - | - | - | - | - | - | - | |||||||||||
9 | - | 2 | 0 | - | - | - | - | - | - | - | |||||||||||
10 | - | 2 | 1 | - | - | - | - | - | - | - | |||||||||||
11 | - | 2 | 1 | 0 | - | - | - | - | - | - | |||||||||||
12 | - | 2 | 1 | 1 | - | - | - | - | - | - | |||||||||||
13 | - | 2 | 2 | 1 | - | - | - | - | - | - | |||||||||||
14 | - | 2 | 2 | 1 | 0 | - | - | - | - | - | |||||||||||
15 | - | 3 | 2 | 1 | 1 | - | - | - | - | - | |||||||||||
16 | - | 3 | 2 | 2 | 1 | - | - | - | - | - | |||||||||||
17 | - | 3 | 2 | 2 | 2 | - | - | - | - | - | |||||||||||
18 | - | 3 | 3 | 2 | 2 | - | - | - | - | - | |||||||||||
19 | - | 3 | 3 | 3 | 2 | - | - | - | - | - | |||||||||||
20 | - | 4 | 3 | 3 | 3 | - | - | - | - | - |