Arcane Archer (updated DMG)



Requirements:

Base Attack Bonus: +6
Alignment:Any
Skills:Craft Bowmaking 8 ranks
Feats:Point Blank Shot, Precise Shot, Smiting Spell, Weapon Focus(Longbow or Shortbow)
Race:Must be educated in the secrets of arcane archery (normally an Elf or Half-Elf receive this opportunity, but not exclusively)
Spells:Must be able to cast 1st level arcane spells

Statistics:

LevelBABFortReflWillSpecial
1+1+2+0+2Enhance Arrow, Fletching
2+2+3+0+3Imbue Arrow (area spells) +1 level of existing arcane spellcasting class
3+3+3+1+3Energy Arrow, Rapid Channeling
4+4+4+1+4Distance Arrow, Improved Smiting Spell +1 level of existing arcane spellcasting class
5+5+4+1+4Bonus Fighter Feat
6+6+5+2+5Imbue Arrow (touch spells) +1 level of existing arcane spellcasting class
7+7+5+2+5Energy Burst Arrow
8+8+6+2+6Keen Arrow +1 level of existing arcane spellcasting class
9+9+6+3+6Hail of Arrows
10+10+7+3+7Arrow of Death +1 level of existing arcane spellcasting class

Features:

Alignment:Any
Hit Points:d8
Skill Points at each Level:4
Class Skills List:Balance, Climb, Craft, Concentration, Handle Animal, Hide, Jump, Knowledge(arcana,nature), Listen, Move Silently, Ride
Weapon Proficiency:none
Armor Proficiency:none
Class Specials:
Enhance Arrow (Su)As in DMG
Fletching (Ex)At 1st level, an arcane archer gains the ability to create magic arrows with an enchantment bonus equal to half her arcane archer level (rounded up), as if she possessed the arrow she wishes to make.Craft Magic Arms and Armor feat and met all other requirements for the arrow she wishes to make.
Imbue Arrow (area spells)As in DMG
Energy Arrow (Su)Beginning at 3rd level, every arrow an arcane archer shots is imbued with elemental energy, granting it the Corrosive, Flaming, Frost or Screaming ability. The energy type can must be chosen once and cannot be changed thereafter. Normally the type of energy damage is given by the arcane archer corps the arcane archer belongs to.
Rapid Channeling (Su)Beginning at 3rd level, once per day an arcane archer may channel a spell through one of the attacks he makes in thisround with his bow. For every two levels beyond 3rd level an arcane archer gains an additional use of this ability.
Distance Arrow (Su)Beginning at 4th level, every arrow fired by an arcane archer gains the distance weapon quality
Improved Smiting SpellOnce per day per two class levels, an arcane archer can use its Smiting Spell ability to place a touch spell upon an arrow which discharges after 10 minutes/arcane archer level instead of one minute.
Bonus Archery Feat (Ex)At 5th level you gain a bonus archery feat. When you gain a new bonus feat, you must choose from the following list: Deflect Arrows, Far Shot, Improved Critical (longbow), Improved Precise Shot, Manyshot, Mounted Archery, Precise Shot, Rapid Shot, Shot on the Run, Snatch Arrows, Weapon Specialization (any bow only), Greater Weapon Focus (any bow only) Greater Weapon Specialization (any bow only). You must meet all prerequisites for a bonus feat. Use your justice level when determining whether you meet a prerequisite of a minimum fighter level.
Imbue Arrow (touch spells)As in DMG, but with touch & ranged touch spells
Energy Burst Arrow (Su)Beginning at 7th level, every arrow an arcane archer shots is imbued with elemental energy, granting it the Corrosive Burst, Flaming Burst, Frost Burst or Screaming Burst ability. The energy type must be the same as the one from the Energy Arrow ability. This ability replaces the Energy Arrow ability gained at 3rd level.
Keen Arrow (Su)Beginning at 8th level, every arrow fired by an arcane archer gains the keen weapon quality
Hail of Arrows (Su)As in DMG
Arrow of Death (Sp)As in DMG, but the Fortitude Save DC is 10 + the arcane archer's class level + the arcane archer's primary spellcasting ability modifier.
Historie:
01.02.2011Added